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Best ksp mods 1.0.4
Best ksp mods 1.0.4











  1. Best ksp mods 1.0.4 install#
  2. Best ksp mods 1.0.4 64 Bit#
  3. Best ksp mods 1.0.4 mod#
  4. Best ksp mods 1.0.4 update#
  5. Best ksp mods 1.0.4 archive#

Best ksp mods 1.0.4 64 Bit#

I'm using Ubuntu/Linux and it uses the 64 bit version of KSP, When I start the game I'm using about 6 gig of ram with the below mods. (So instead of some kind of FASA parts pack with historical rockets/parts I go with things like KW and especially "SpaceY") Personally I use mods that feel like they are/could be stock.

Best ksp mods 1.0.4 mod#

That being said, due to the 32bit program currently I DO limit myself and try and get mods that feel lore friendly/compatible, and concious of mod RAM impact. It makes it feel like my own personal game unique to me, If I feel "Hey I'd sure like a new update" guess what I do? Go mod hunting! Mods provide content in sheer numbers deveopers could never keep up with. (Nor do I experince 'that much' greif when it comes to updating them) I'm happy you're happy with stock, and indeed its still a great game stock (unlike skyrim) however personally I LOVE mods. Besides, the game itself has more than enough content, and without any help from mods it's also a nicely balanced and challenging game in career mode (at least on hard difficulty).

Best ksp mods 1.0.4 update#

spares you from going crazy with every update and the file fiddling you have to do to get it running again. (Setting texture res to half helps SIGNIFICANTLY ) Or if after a while I start crashing I'll look at remove some mods. I look at the mb file size the mod is(Texture files mostly, things that would be loaded into RAM), and if it seems too high I either try and remove certain bits or look at an alternative for the mod. To answer your question, I don't personally do anything like that. (This can also be avoided by installing mods one by one) - Best of luck good sir! Make sure you have any needed files (Most mods need Module manager) If that doesn't work start removing them one by one and see if it loads. So many mods look great, but it's too often a pain trying to ge them to work. So now I have to figure out which one is causing the crash. I installed a few, now the game crashes at launch. I have a love/hate relationship with mods. How do you know the RAM footprint of the mods? Just load the game and look at Resource Monitor? Clocking in at 2.6 Gb RAM on the title screen, not a lot of crashes. Also 50 mods can weight the same as one mod that's 50 times bigger in terms of RAM footprint.Īt any rate, 34 not counting ModuleManager. Active Texture Manager also helps with that. I've heard for example that forcing OpenGL makes the same game run on less ram, and it seems to be the case, although on varying degrees of success from computer to computer. Note: Are you looking for the Open Data portal software called CKAN? If so, their GitHub repository is found here.Originally posted by Ottomic:It's not how many mods, really, it's more about how many RAM they take and how your computer handles it. If you want to contribute, please read our CONTRIBUTING file. No technical expertise is required to contribute to CKAN If the metadata we have is incorrect please open an issue and let us know. So while contributors will endeavor to be as accurate as possible, we would appreciate any efforts made by mod authors to ensure our metadata's accuracy. While anyone can contribute metadata for your mod, we believe that you know your mod best. See the User guide to get started with CKAN.

Best ksp mods 1.0.4 install#

CKAN for playersĬKAN can download, install and update mods in just a few clicks. This repository includes a validator that you can use to validate your files. Which comes with a corresponding JSON Schema that you can also find in the Schema Store The CKAN specĪt the core of the CKAN is the metadata specification, We very much welcome contributions, discussions, and especially pull-requests. The CKAN is currently under active development. The CKAN has been inspired by the solid and proven metadata formats from both the Debian project and the CPAN, each of which manages tens of thousands of packages. modders don't have to worry about misinstall problems or outdated versions.players can find new content and install it with just a few clicks.It provides strong assurances that mods are installed in the way prescribed by their metadata files,įor the correct version of Kerbal Space Program, alongside their dependencies, and without any conflicting mods.ĬKAN is great for players and for authors: The CKAN is a metadata repository and associated tools to allow you to find, install, and manage mods for Kerbal Space Program.

Best ksp mods 1.0.4 archive#

The Comprehensive Kerbal Archive Network (CKAN)Ĭlick here to view the CKAN metadata specification What's the CKAN?













Best ksp mods 1.0.4